⚖ BALANCE
"Beelzebub" Guardian: Speed/Firerate/Time slowdown when hit 2s → 3s (so just don't get hit, ez 🐝)
"Maw" Guardian: Damage taken per second will now continue to increase beyond wave 30.
The wave 1 - 30 Maw experience is untouched
Getting deep into Endless is now just going to be more impressive (and still very possible)
"Tempest" Guardian: Projectiles that eliminate Microbes now deal Knockback, so that Tempest's Knockback behaviour works.
"Screw" Platform: Speed 30 → 40.
"Heatshield" Mod: Now lasts up to 5s (but exiting the overheated state and overheating again resets that timer!)
⚙ SETTINGS
AUDIO:
Added "Shooting Sounds" toggle.
Added "Explosion Sounds" toggle.
🔨 FIXES
Gamepad: You can now select between option buttons on dialog popups.
"Range +40% & Accuracy +40% & Velocity +40% on weapons with C DNA" Chip: Now applies the Accuracy & displays change correctly on weapon hover stats.
"Freon" Mod: Mod icon no longer looks inactive during a dive.
"Spoiler" Mod: It could be unlocked just sitting completely still 💀
"Plow" Mod: Unlock would sometimes not occur when it should.
"Jumper" Mod: Mod icon will only be lit if you have at least 4 Health (necessary for it to trigger).
Hitscan + Split:
Now plays firing sounds.
Now widens spreads (as was always intended).
Split no longer overwrites Projectiles stat.
And like 20 other things I didn't track, but I'll always at least track stuff like balance changes / content additions though.
Some Known Bugs (hoping to have these addressed in 0.5.4 which would be in a few days from now):
"Snare" Guardian: Loads of stuff
"Obliterate" Gadget: Range inconsistencies + sometimes "missing"
"Singularity" Gadget: Weird position stuff
Hitscan + Bounce: Hitting things beyond their range
A couple things relating to gamepad navigation
