New Content
- Added enemy icon for World 2.
- Added new visual for Vine Boss.
- Added 5 new Poring images.
- Updated character icons and portraits in the UI Select screen.
- Continued development of World 3 map background:
- Background Map W3: 40%
- Map World 3: 60%
- Completed Flower Boss visual and boss config to 100%.
Tools / Development
- Added support tool to create NPCs and Enemies for design work.
- Added Dev Log Phase 1.
UI / UX
- Fixed Shop UI button issues.
- Fixed Credit flow.
- Updated Soul Upgrade text:
- Removed outdated Upgrade and Merge text.
- Replaced with the new bonuses for starting with 1 HP item and 1 MP item.
- Optimized loading.
Design Changes
- Changed Karma Best Leader reward from Skill Level Up Infinity to Power Up Infinity.
- White Orc hand attack will no longer gain additional hit count when leveling up.
- Removed all Wiz Burst skills from Soul Upgrade; Frost Nova was still remaining and has now been removed as well.
- Removed the two swordsmen duel event from World 2.
- Removed the mimic/chest monster battle due to poor balance and unclear combat strategy:
- Normal attack dealt 140 damage in 1 hit
- Craft throw dealt 70 x 3 damage
Tuning
- When a battle ends, all pending NPC actions are now canceled.
Bug Fixes
- Fixed stance skill warning bug.
- Fixed Stance Skill issues.
- Fixed bug where the chicken enemy used a certain buff skill and caused the game to freeze.
- Fixed bug where the relic that grants 2 Skill Level Up buffs when taking damage was activating immediately at game start without being hit.
- Fixed bug where Status Chain did not work with Divide Strength.
- "Fixed bug where Reveal All Map from events did not fully reveal: enemy weaknesses
- village types
- other map info", It now works like Scholar Seek across the entire map.
- Fixed bug where Hydra died but its corpse remained intact.
