New environments
Hi everyone, so far, since Mind Vessel is set in the void, I had decided to keep an empty environment with just a few floating elements, which also allowed for good visual clarity.
But I finally decided see what it would look like with environments, and I really liked the result so I kept it.
Here are the new environments :
Floor1

Floor2
Floor3

Priest

Austin

Passive abilities rework
Until then, the passive abilities of spirits were on their bodies and could be duplicated using hybridization by grafting their bodies onto another spirit. I reworked it so passive abilities are now directly attached to spirits. They are not on any body part and therefore cannot be lost or passed on.
With the old system, it was always possible to duplicate the first passive you found on the whole team to very quickly trigger powerful combos. The new system encourages playing with different passives and finding creative ways to make them work together.
Another concern was that the bodies of enemies were often ignored because it was better to reserve this location for passives. This is no longer an issue because it is now possible to graft bodies onto spirits without sacrificing their passives. It is also now possible for spirits to have two effects on their bodies while having a passive ability, since the latter no longer cost a slot.

