Beta Update (v0.31.0 → v0.36.3)
Note: Some of the new features are locked for the demo and will be available in the full version.
New Units' Abilities
- **Geomancer Reworked** - New **Boulder** ability plus a buffed **Cascade** that now aims at the unit's current attack target instead of firing blind
- **Harpy — Savior** - A new ability that lets the Harpy swoop in to rescue a low-health ally
- **Herbalist smarter potions** - The Herbalist now skips allies who are already fully capped, so heals never go to waste
New Upgrades
- **Repel** - Launches attackers through the air
- **Second Wind** - Once per battle, a low-health unit has a chance to heal 50% of its health
- **Ward** - A luck-based skill that can negate curses and debuffs
- **Five rare per-unit runes**, each unlocked when its unit is in the pool:
- *Call for Family* (Gremlin) - chance on death to spawn a stat-cloned Gremlin
- *Phalanx* (Legionnaire) - bonus armor for each same-column Legionnaire
- *Hardened* (Geomancer) - bonus armor on spawn
- *Thief* (Harpy) - chance on kill to steal a rune from the slain enemy
- *Splash* (Herbalist) - potions can bounce to chain across allies
- **Team-wide runes** for boosting Gremlin health and Skeleton stats
- Several new onKill, onDamage, and crit-triggered upgrades
Multiplayer
- **Live opponent updates** - Watch your opponent's board update in real time
- **Opponent identity** - Your opponent's Steam name now appears above their health bar
- **Damage breakdown** - A per-unit breakdown explains exactly where your round damage came from
- **Improved round damage** - The health you lose on a loss now scales to how much of the enemy squad survived: a clean sweep of your team costs the most, while a narrow loss costs 1 health
- **Host-configurable starting health** for private games
- Fixed a hard lock caused by a player round mismatch, and battle-phase messages are now held and replayed correctly
Balance
- **Armor overhaul** - Armor now stacks as percentage damage reduction; negative armor amplifies incoming damage; Corrosive retuned to 3/5/10
- **Boosted units** get higher stat caps, and boosted ability speed now halves cooldowns
- **Tougher endgame** - Exponential enemy scaling past level 10 and the max level raised from 20 to 100
- **The Old One** boss and its spawns hit harder and have 4× health
- Summoned and reanimated Skeletons now scale with the summoner's / corpse's level
- Squad rebalance, plus tuning to Last Stand, Blood Sandals, Repel, and Spark
- Revenge Stun and Revenge Charm now trigger on a chance roll
Quality of Life
- **Animated main menu** - The biome background now animates behind the menu
- **Send Bug Report** button added to the pause menu
- **Cleaner combat text** - Floating text reworked to be far less noisy, with key moments (Charm, True Grit) made clear and prominent
- **Better tooltips** - Hover tooltips for player-wide effects, clearer chance-based rune labels, and David's Blessing's crit bonus shown as a percentage
- Auto-handling of farms, with a fresh-buy farm surcharge shown right on the shop card
- Inspector now refreshes when you click a unit while paused
- Shop correctly labels Passive abilities, with new upgrade icons and cleaner hero cards
- You can no longer queue a merge onto a unit you can't afford
Bug Fixes
- **Priest** heals no longer trigger offensive on-crit runes against allies
- **Copycat** is capped to the target's own buffs and no longer compounds recursively
- **Herbalist** only rolls Boosted stats, never skills
- **Bard** now deals damage when buffed, and its death animation is fixed
- **Flag Bearer** fixes: no longer charges forward, can't gain boosted attack speed, no longer has mana, and its hitbox no longer covers the flag
- **Golem** is now correctly melee, and its ability is properly a passive
- **Thief** only steals upgraded runes
- **Mage** attack-range visual now matches its actual range
- Endless Mode is playable again after a boss victory (game loop resumes and the round advances)
- Restored the player health bar so it once again covers the gold/farm panel that slides out from behind it
- Fixed singleplayer occasionally getting stuck on "Loading", the Burrower's oversized hitbox, and a prompt button that could fall through and place a hero
## Audio
- New music added to the soundtrack
