Hello plagued ones and welcome to another Community Spotlight! We've got a Community visit from Mr.Chicken, Teripper takes a look at The Black Death with a gameplay video & interview with SIG_Mac and more!
Mr.Chicken Visits The SIG Office
Community member Mr.Chicken was invited to come down to the SIG office to meet the team and get a behind-the-scenes look at how The Black Death is made, along with some sneak-peek previews of the now released V0.12 update The Long Night.
"A short while ago I had the privilege of being invited by the developers of The Black Death to meet them at their studio in Leicester. Having never been to a games studio or meeting any developers before, it was definitely something I couldn’t refuse.
It was nice to finally put a face to the devs that frequently talk to us, the community online.
For those of you who don’t go on The Black Death’s Discord regularly there’s Pete, James, JC, Mitch, Mac, and Emily. After meeting them downstairs for a drink and a chit-chat, I went upstairs and got to see the Holy Grail that is their studio.
As someone who has followed the game for some time and makes suggestions and bug reports etc. This was very special. One of the first things I see is a juicy board filled with sticky notes and scribblings of ideas for the game. Imagine a physical, version of “Trello” if any of you have made suggestions using it. Many of the suggestions that were on the board have been put in the game, some are being considered and some sounded like a lot of work but would be really exciting to see in game. One such example was weather effects, like snow making you cold forcing you to either take shelter or acquire clothing or make a fire perhaps.
One of the main things that came to my attention was all the different jobs being done by the team. Something I see a lot on the forums on lots of different games is feedback like “Why are you adding new cosmetic props to the game instead of adding multiplayer or new AI”. But people either don’t know or forget that there’s 1 guy working on models and another on programming and another managing the community etc... It’s very possible to say, add environmental stuff to a map and not disrupt the workflow of the coder working on other stuff like better AI.
Not only that but when you actually see their monitors and they just scroll down showing you all the code they’ve typed, it blows your mind a bit just the sheer amount of work they put into the game. I think Mitch said there was literally thousands of lines of code made for this game. Speaking of work, they were also able to show me some of the things that have now been released in V0.12 it was nice to see them a work in progress then, and now be in the live version all done.
Lastly before I went, I was able to (with the help of Pete) build something of my own to put in the game. If you see Olaf’s Outpost on your travels, take a screenshot and let me know on Discord! You should be able to find it somewhere near Botham’s Reach and Bywick."
A big thank you to Mr.Chicken for coming down to the SIG office, we hope you enjoyed your visit!
Content Creators Corner!
Teripper takes on The Black Death in his video, Plague ridden melee combat madness, this is a must watch and all in shiny 60 FPS too! One of our favourite moments is where he discovers a "Medieval remedy" shall we say... Well in those days it sure would have taken your mind off things!
https://www.youtube.com/watch?v=PFpq5fXSQyo
Clocking in at just over half an hour, Teripper Interviews our very own SIG_Mac as they delve into all things Plague, with some sneak peek preview teaser info, future plans, Player feedback and more! A big thank you to Teripper for these amazing pieces of content, we hope to see more in the future!
https://www.youtube.com/watch?v=fURQz45CKg8
Clamdigger's Starting Guide
Steam user Clamdigger has created a guide based on the latest update V0.12, featuring tips and help for starting out, written in a walk-through style to aid Players in the first few hours of play. A huge thanks to Clamdigger for creating this guide and for sharing it with us!
http://steamcommunity.com/sharedfiles/filedetails/?id=907777137
RickRT's Map Of Mercia (with resource locations)
Another Community contribution comes in the form of RickRT's Map of Mercia with resource locations.
RickRT: "This map capture has locations of high quality or high quantity resources on it. It also shows the location of re-spawning treasure chests and Armor/Weapons dealers. I hope it help you out.
Status of map is as of game version 0.12 (patches since April 23, 2017); developers may change these locations at anytime."
https://steamcommunity.com/sharedfiles/filedetails/?id=911873403
We Need You! (The Black Death Wiki)
We need you, the good folk of Mercia, to aid us on our quest to make The Black Death Wiki shine! Do you take the best screenshots, know where every resource is or can write detailed descriptions and factual information? Then head on over to The Black Death Wiki and help us to build it into a great go-to resource and guide for everyone to use.
It's free to create an account, but keep in mind you may not be able to edit content straight away. You may need to make "small edits" (typically three) on an existing page. If this does not work you may need to contact Gamepedia themselves and submit a ticket.
Gamepedia: Making Wiki Page Edits
Get featured In Our Community Spotlights!
Feeling creative? Want to send us your fan art, blogs, videos, best screenshots, perhaps even a Diorama or a Black Death themed cake!? Now you can! Here we will post your amazing creations both in and out of Mercia.
Send in your creations to: [email protected] and get featured!
A big thank you to our awesome Community for all your contributions and created content.
...See you in Mercia!
// The SIG Team
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