New extremely dangerous bandits that linger in the night carry rare valuable weaponry
WARNING! THE NEW SAVE SYSTEM WILL INCUR A WIPE OF ALL CHARACTERS, HOUSES OWNED AND ALL SAVE DATA. THE NEW SYSTEM WILL ALSO MEAN ONE CHARACTER SAVE PER SERVER/NO SERVER HOPPING. WE APOLOGISE FOR THE INCONVENIENCE. CHARACTER WIPES WILL REMAIN A RARE OCCURRENCE.
People of Mercia! Once again we have one hell of an update for you:
- Save system of characters and houses now moved onto servers to improve stability, performance and prevent exploits. This new system will prevent door upgrades from being lost, loss of house ownership and also improve skill saving which will hopefully prevent loss of unlocked skills
- Server commands released for your own custom server allowing you to give experience points and gold to yourself and others
- Rare Bandit Knights which spawn rarely at night, only the strong and brave should dare challenge these foes. They have a good chance of dropping some very valuable uncraftable items
- Over a Dozen fixes to different exploits within the game
- The Exotic Khopesh sword has been re-introduced, it has some of the highest durability within the game and can only be obtained from the cold dead hands of a Bandit Knight
- More UI Resolutions fixes in place to prevent people from experiencing tiny font/HUD elements
- Navigation system improved to prevent stuck/idle A.I
- New loading system, which has improved loading times and has new tips and loading graphics
New cave systems to explore all throughout Mercia filled with loot and dangers
- A.I. Bow damage now improved
- Improvements made to procedural spawners to prevent popping/dropping and the A.I. becoming stuck
- Fixes to server browser to prevent unexpected results
- Items optimised to improve network and memory performance
- Server stability improvements to prevent server's crashes/freezes
- Procedural events moved to Async loading to prevent hitches within game
- Culling/Mesh popping improved in Raven's Reach.
- Blacksmith can now craft iron tools from the start
- General improvements to A.I. to prevent them disappearing randomly
- Sound Cue issues fixed
- Grinding wheels removed from world as they currently serve no purpose
- Animal A.I. has improved to prevent them "clumping up" and getting stuck
- Optimisations made to our pedestrian A.I.
- Huge performance optimisations made to our particle systems
Animals now wander and run away more realistically which prevents them getting stuck
- Removed unnecessary components within the game which freed up some memory
- New Cave systems to explore
- Drug items within the game are more potent and last longer.
- Door/Locking sounds implemented
- Out of Stamina sounds implemented
- Looting sounds updated
- Sound of players' footsteps improved
- Over 500 LODs now in-game which has freed up more memory
- Cows, Deer, Foxes, Sheep and Wolves have had their audio improved
- Gold amount in the UI should no longer clip
Thanks everyone! See you in Mercia.
