Thank you for all the feedback so far. Below are a list of changes made based on bug reports and player feedback. Keep it coming!
- Reduced all ammo costs by 50%
- Increased base player carry weight from 15 to 20
- Hunger and thirst now get reduced more slowly
- Increased the amount of time before a Screamer can scream again
- Reduced the vision range of all zombies so they can’t see you from as far away
- Increased the amount of time before a Spewer can use its acid attack again
- Increased the amount of time it takes for enemies to notice you when you are in their view range
- Increased the amount of time it takes for enemies with guns to start shooting once a target is in sight
- Updated tutorial text for grabbing a single stack of an item (default keybind is ALT; tutorial incorrectly said CTRL)
- Fixed bugs related to scrapping attachments on guns and scrapping the armor or backpack you are currently wearing
- Fixed ambient sounds not playing again after unpausing the game while the inventory is open
- Fixed an issue with the Z key unintentionally causing the player to crouch or uncrouch when it is not bound to the crouch action
- Increased max stack sizes on most items
- Lowered base weight of weapons, attachments, backpacks, and armor to make inventory and weight management more forgiving
- Simplified the Change Sight Magnification and Change Sight controls to one keybind (ALT by default). This keybind will need to be manually changed in the settings for anyone who started the game before this change was made
- Reduced the sound distance of all zombies so they can’t be heard from as far away
- Added a Bleed status effect tutorial pop-up when receiving a bleed for the first time
- Removed the debug console that appeared when pressing the Zero key
