Adjusted the core gameplay significantly
More details below
Upgrade now has a fixed chance to drop
Players now face many enemies at once, and they will keep coming
Simplified overall UI and how a turn plays out

Hi,
This is FlatCat.
Today I wanna go into details about update 212 and why there were many significant changes.
Let's say you have a bag that contains 3 different types of balls:
Blue, Green, and Red.
You pull out random balls to form a sequence.
Guess what the chance is that each color will appear.
.
.
.
That's right
33%
So what if we put another color in?
Purple perhaps.
Then each will have 25% chance to appear.
You probably know by now what I am trying to say.
The chance becomes lower (33 -> 25)
This creates a fundamental problem
Where the main strategy becomes
Vertical stacking on 1 thing and ignoring adding more
I tested different gameplay around a sequence made from random pulling
I decided that this core mechanic has to be replaced
Another thing I want to say
I am in a position where I have to look for a new job
So the current new direction for me as a game developer:
Make a game that no one has ever seen
-> Make a game that is simple and can be finished in a reasonable amount of time
Thanks to previous failed attempts
The new design goal will focus on these principles:
Everything in the build must be considered, regardless of build variety
Everything in the build must stack on top of each other
Thank you for reading
