Released
Game released

Developer posts and news about this game.

Game released

Hi, This is FlatCat. I'm stuck in the void And I had a reflection The previous projects Weren't all that bad Every timeline seems to converge into playing cards Was everything lost for nothing? Not really They all built up for this moment It's a matter of time

Hi, This is FlatCat. Date: 2026 - May - 24th Condition: ??? I've been stuck in an endless loop. It seems there is almost no end to this. I thought I found it Yet Something is odd It is watching me I noticed its presence It cannot be seen But it's there Time to go deeper

Added playtest Hi, This is flatcat, and I want to share a bit about current development There has been a lot going. Mostly in my head. As mentioned in the previous update, the crash bug has been fixed, and everyone can try the game for free now. There is Leave Feedback button in

All Cards deal damage Cards can go on a lucky streak Hi, This is FlatCat I wanna share a bit of current game development It has been more than 3 months since this store page has existed. It seems like this is going on forever 😂 I stopped keeping track of update version Also, bec

Cards Play cards for insane effects instead of everything being random Removed spin for reward Hi, This is FlatCat I'm happy to announce that the game has been updated. Change count is over the number of fingers, so let's go with 10+X times. The game has been changed for 10+X tim

Added a few more items Added simple effects to show the hit zones Hi, This is FlatCat. I wanna share a bit about the game development. Normally, the patch notes are about technical changes. Since I have no one else to tell, I may as well start putting what I found here. I hope so

Simplified UI Descriptions are more specific Added stat review Enemy spawns are now unbound Hi, This is FlatCat This is the part where I will share a bit about the development And say something funny . . . . . . . . . . . . funny development 🥁

Adjusted the core gameplay significantly More details below Upgrade now has a fixed chance to drop Players now face many enemies at once, and they will keep coming Simplified overall UI and how a turn plays out Hi, This is FlatCat. Today I wanna go into details about update 212 a

Page updated to reflect the current version Stats are now permanent, so you actually feel like you're building something You can now upgrade tokens by buying duplicates in the shop Each level now boosts base power and effects The shop now shows how stats change when you upgrade a

Page updated to reflect the current version Added power system. Have more power than the enemy to win the duel Player now has hearts to spare before the run ends Dice face is now called Token Play tokens to earn more power Can now mulligan once per turn Tokens now display cost wi

The playtest is over. Thank you for trying the game. There is a critical part in the current design. I will not share the details Most features are not going to stay.

Combat now plays out automatically Combat now keeps playing until either player or enemy defeated Cost is now called Power. Each Face has a Power cost Bust threshold is now called Power Limit Combat starts when the Power Limit is reached or exceeded Reduced difficulty curve Reduc

Added stat change animation Added animation when faces are triggered in the attack sequence Icon sizes are now larger to make it easier to see details HP cost is now flat, instead of percentage-based Tier is now fully randomized, instead of being gated by corruption level Dice fa

Playtest has been released Not representative of final quality Not tested on other machines Not balanced Found bugs, crashes, or just want to say the game is shit? Send feedback via Settings → Other → Leave Feedback Development is ongoing. Updates may be irregular.

Page adjusted to reflect the current version Combat outcome is now entirely player-driven Language support is currently English only . Controller support is temporarily disabled . The game was worse yesterday

The Steam Page has been adjusted to reflect the current version 3D to 2D Dice Final design is locked in You are gonna either love or hate this game The dev died 3 times while recording the trailer. Skill issue "Happy New Year, mfs."

Adjusted the Steam page to reflect the current version Redesigned gameplay: each run now has a score milestone to reach. Shop upgrades and loadout choices directly affect your ability to pass . Optimize your stats and strategy to succeed. We are about to hit 30 wishlists. Can we

Steam page adjusted to reflect the current version Old: Run away, charge, fight back New: Always fighting back 60 seconds run