Hello everyone,
This past weekend I released a new demo update focused on improving overall user experience, refining combat flow, and adding important gameplay mechanics.
Below is a full list of changes included in this update:
UX Improvements
Dialogues can now be skipped.
Room connections are now visually linked on the minimap, making navigation clearer and easier.
Combat & Progression
Completely rebuilt enemy spawn system:
Fairer encounters.
Smoother difficulty progression.
Less chaotic early rooms.
Added a stun mechanic to the frying pan hit, making combat more strategic and allowing better repositioning opportunities.
Added a VS screen before the semi-boss fight to give the encounter more impact and presentation.
Economy & Gameplay Dynamics
Destructible barrels can now drop coins.
The vendor no longer sells every item in the game, encouraging more dynamic builds and strategic decisions.
Bug Fixes
Fixed the broken door issue.
If you’ve already played the demo, now is a great time to jump back in and experience the improvements.
Thank you all for your support and feedback.
