Happy Easter everyone!
This update isn't "Easter" themed, but the timing of having a build ready is a nice surprise.
The last update for the playtest was in October, where I was trying to get general feedback and opinions on the game. Since then I have been working on improving the playtest to the point where I am confident to release it as a public demo.
Here are some cool things that have been added since October:
- New art for Chuck Banner (bottom left of UI)
- Vending machine models for ammo and health
- New enemies (Eyeball & Sprinter to accompany the Brute)
- Round compositions (rounds that contain only one enemy, normally to introduce them into the run)
- Enemy health and damage changes (damage from Brute's skull attack now do 100 damage! be warned! will alter values depending on feedback)
Areas I will be looking to improve in the future:
- Level design
- Narrative inclusion (voice lines)
- Gameplay modifiers (insta kills, double damage, tiny mode etc)
This is all still very rough and I am happy for anyone who leaves feedback and has any suggestions on what they would like to see added in the future.
have a great day :)
-Tom
