Progress Update - 6th Dec 2025
I’ll be sharing regular summaries like this to give you a peek of what I’ve been working on behind the scenes, and show the progress being made. It’s also a nice way to preview some of the systems you’ll get to experiment with when the game releases 😊
Recent Updates:
Added waste mechanic to fires. Now, burning different fuels produces different waste byproducts, such as ash, which have their own crafting applications.
Added the container mechanic. Some items can only be carried inside other items. For example, loose materials like sand and gravel must be transported in bags or sacks, while liquids can only be stored in watertight flasks.
Updated the aesthetics of the forest biome, giving it a unique atmosphere.
Next Steps in the Pipeline:
Add the shovel mechanic, allowing the player to dig into the ground to collect raw materials.
Add string and rope.
Make graphical improvements to cliffs.
Add the clothing mechanic, allowing the player to craft and wear clothes. Clothing will provide stat bonuses and environmental protection, enabling exploration of more dangerous biomes.
Add the Wetlands biome.
Longer-Term Plans:
Add the map system, allowing the player to chart the island and record discovered resources.
Add the farming system.
Add caves.
