Attention, crew!
We have an exciting deep dive for you today. Get access to an exclusive interview with the core developer behind S.O.N.A.R. Submarine Operators Not actually Ready!
Miguel García Corchero, Creative Director at Abylight Barcelona, sat down with us to pull back the curtain on the game's development. Here is a sneak peek at what we cover in the video:
The Core Inspiration: What sparked the idea for a chaotic, co-op submarine simulator?
Key Gameplay Mechanics: How teamwork, crisis management, and submarine maintenance tie together.
Missions & Objectives: What you and your crew will actually be doing underwater to survive (and thrive).
And much more!
Check out the full interview to see new footage, learn about future plans, and discover what it takes to keep a submarine running when no one is actually ready.
🎬 Watch the Full Interview Here
What feature are you most excited to try out with your crew? Let us know in the comments below, and don't forget to Wishlist and Follow S.O.N.A.R. on Steam to stay updated on future development logs!
