Update 1.3.0 is here, bringing new enemy encounters, UI improvements, balance changes, and a more focused campaign experience.
New Bosses & Enemies
Added 5 new boss archetypes, each with unique behaviors and mechanics.
Added Regenerator enemies, capable of recovering health over time.
Additional enemy and campaign balance adjustments.
Campaign & Tower Progression
Branching tower upgrades have been removed for now.
Towers have returned to their original linear upgrade progression.
Endless mode has also been removed for now.
Campaign balance has been adjusted around the streamlined tower progression.
The branching upgrades and Endless mode introduced some interesting ideas, but also made the game considerably more difficult to balance around a consistent experience. For now, 1.3.0 returns Hydra TD to a simpler and more intentional progression system. Neither system is necessarily gone forever. Branching upgrades and Endless may return in future updates after further evaluation and iteration.
UI & Presentation
Redesigned the Victory screen with a cleaner, more focused layout.
Improved the Map Selection screen.
Improved medal and campaign progress presentation.
Various UI layout, spacing, and presentation improvements throughout the game.
Additional Changes
Various balance adjustments.
Bug fixes and gameplay polish.
Additional visual and UI improvements throughout the game.
Update 1.3.0 is focused on strengthening the core Hydra TD experience while leaving plenty of room for new ideas and features in future updates.
Thanks for playing!
