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Patch 0.7.33

Blackfaun patch 0.7.33 is now live! Check out the full patch notes below:

GENERAL

  • Overall difficulty increase: We’ve heard from many that the game could be more challenging. We’ve made changes across the board to offer players a greater challenge. Judicious use of your mana burst and candles will now be essential on the hardest difficulties.
    • Doors now lock when the player enters a room until all enemies have been cleared.
    • Enemy AI has been greatly improved. Enemies are now smarter and deadlier.
    • Enemy spawn rate has been increased.
    • Boss rooms are now 3x3, down from 4x4.
    • Increased tower spawn rates in all environments.

  • Faster game flow: Getting from room to room, especially when backtracking was taking too long. We’ve made a number of changes to make the action more intense, including reducing room size and corridor length.

  • Ancient wisps: We’ve replaced treasure chests that grant random HP and stat bonuses (“empty chests”) with ancient wisps. There are 3 types of ancient wisps, VIT, INT, and AGI, one for each stat type indicated by matched colors. When the player collects an Ancient Wisp it will grant a stat bonus of the corresponding type and an HP boost. In addition, there is a chance that a treasure chest will drop upon collection.

  • Bug fixes:

    • Fixed an issue causing a console error when continuing a game after death.
    • Fixed an issue that was preventing the Boulderscale, the Hungering Wurm sprite from showing up properly on the recap screen.
    • Fixed an issue causing a console error when Pan is hit with a projectile.
    • Fixed an issue causing the vendor to sometimes sell chests that contain consumables which would cost additional gold to pick up.
    • Bosses now always spawn chests that contain equipment.
    • Various tooltips and stat calculations were fixed to display the proper values.

ENEMIES

  • Wolfwarden
    • Traps: Wolfwarden AI has been modified so that traps are only placed while far from the player. Trap size increased to help visibility. Trap poison damage no longer ignores shield hearts.

  • Lyrewolf

    • Fear: Lyrewolves can now only be affected by fear (when another enemy dies) up to one time.

  • Warbrute

    • Frenzy: Warbrutes can no longer be interrupted while casting frenzy. Increased the bonuses of the frenzy buff.

  • Dreamsnatcher

    • Darkness Pool: Now prevents the player from attacking and casting mana burst while under the effects of darkness.
    • Increased projectile speed. Projectiles now have a chance to lead the player.

  • Hexbrewer

    • Ranged attacks now lead the player, but are slightly less accurate.
    • No longer flees when the player is too near.

  • Iron Phantasm

    • Ethereal Charge now leads the player.
    • Increased movement speed.

  • Lost Soul

    • Increased scale.
    • Mana bursts now deal a large amount of damage to Lost Souls.

  • Duskhaven Wraith

    • Projectile size and speed increased.
    • Soul Leash: In addition to dealing damage when the player gets too far away, it now damages after a set amount of time has passed.

  • Spirit Elk

    • Spirit Cluster now charges up in 3 seconds, down from 5.
    • Cervine Vengeance (counterattack aura) now has a cooldown of .8 seconds, down from 1 second.
    • Lex and other familiars no longer trigger Cervine Vengeance.

BOSSES

  • Gemini Beasts
    • Ranged beast now leads the player.
    • Increased the effect of the frenzy buff.

  • Elora, Vileweed Monarch

    • Can no longer be interrupted while channeling projectile rings.
    • Spawns explosive (red) flower pods more often.
    • Flower pods are larger and have been tweaked to be more visible.

ITEMS

  • Daire’s Parry
    • Fixed an issue causing a console error when the player takes damage while a parry charge is active.

  • Demon Eye

    • Cleaned up animation timing.