The build is approved so the release date is set :)
I worked on the melee combat, since there was some negative feedback. I hope to catch now better the intent of the player.
I added a new weapon. The mace can rupture staggered enemies. So early access there will include 4 weapons.
One-hand Sword: It has a short range, is faster then the two hand weapons and slices staggered enemies.
Two-hand Axe: It has a long range, it's slower then a one hand weapon, it can hit multiple enemies and slices staggered enemies.
Two-hand Hammer: It has a long range, it's slower then a one hand weapon, it can hit multiple enemies and knocks staggered enemies back.
Two-hand Mace: It has a long range, it's slower then a one hand weapon, it can hit multiple enemies and ruptures staggered enemies.
I also tweaked telekinesis. Sometimes it didn't behave as expected.
Next week I should get some feedback from closed playtesting and I am fixing remaining bugs.
- News and updates
- Cropageddon
- Devlog 13.09.2026
Source: Steam Community (opens in a new tab)
