Starbrew Station v2.0.2 Patch Notes
Hey Station Managers!
Big update incoming! We've been heads-down working through your feedback and this patch has a lot in it.
What's New
Feel: specialization system — anticipation, visible impact, and celebration (#667-adjacent)
Add 'Restore previous save' to Settings
Add capture-only hands-free demo driver for gameplay clips
Add portrait/landscape gameplay clip recorder + capture hook
Add composited v2.0.0 update announcement art and generator script
Add 'More from LRD' cross-promo panel to main menu
Add audio normalization script ported from Twin Tempo
Add hover/press juice and click SFX to main menu buttons
Add juice to construction speed-up tap and buttons
Add Warm Signal UI identity system with surface hierarchy
Add Station OS UI cohesion pass: CRT atmosphere overlay + boot log
Add Steam screenshot pipeline (workflow + scripts)
Add narrated demo-recording pipeline (Starbrew Station)
Gameplay
Prestige shop presentation — front-load transformative upgrades, grey locked ceiling (#666)
Upgrade CI to Godot 4.7 GodotSteam builds from R2
Improve first-deck construction UX (discoverability, engagement, cancel)
Boss Fight
Route prestige and boss screens to Arcade/Ops surfaces
Give the boss fight real stakes and a clear payoff
Fix crash-to-desktop defects in boss fight and prestige flows
Minigames
Fix left-sidebar reopen trap, wire up garden offline growth
Preserve sub-module, minigame, and custom data across prestige reset
Right-align basketball upgrade buy buttons with improved margins
Conform minigame UI to Apollo palette + expand screenshot pipeline
Migrate Basketball & Pachinko UI to Arcade surface
Fix heap-corruption crash when exiting Pachinko mini-game
Fix three game-breaking bugs: prestige rush hour leak, dead synergies, stale basketball saves
Quality of Life
Polish: transitions/readability/perf pass (Starbrew)
LB/RB glyph mismatch + vendor Kenney CC0 casino/digital audio + controller glyphs
Keep three rolling backup generations per save slot
Per-run orientation + cover-art placement, keep audio, HEVC in gameplay recorders
Cut autosave interval to 15s and save on every milestone
Adding new DLC art
Record: header capsule for landscape, vertical for portrait
Standardize project_management, docs, and store-art layout
Loudness-normalize background music to -16 LUFS
Normalize all game audio to -12 dBFS; add Windows runner
Migrate main menu buttons, boot splash, and loading screen to Warm Signal palette
Redesign construction beams as holographic energy columns
Updating project settings
Auto-maximize window when switching from fullscreen to windowed mode
Bug Fixes
Fix "More from LRD" panel overflowing the main menu's bottom edge
Use store name for Tycoon capsule; fix Pip's mascot description
Record clips: open on store art, fade into gameplay; fix end-card wrapping
Fix game system bugs from full review and bump to v2.0.0
Polish prestige screen and fix dead History/Stats buttons
Fix rush hour keys/audio, deck-available prompt, ship multi-click, trim tutorial
Fix Station OS boot errors and add pre-menu boot splash
Fix prestige goal gate and clean up prestige victory-screen code
Fix multiplier exploit on refunds/rewards and save backup corruption
Fix window positioning when auto-maximizing on fullscreen exit
Fix rush hour and unit sounds firing on main menu
Fix graphics quality settings styling to match other video settings rows
Performance
Delete 49 orphaned normal-map entries
Encode gameplay clips as 30fps H.265 CRF 28 and delete raw AVIs after transcode
Remove orphaned .tmp scene files and broken camera arrow signal connections
Harden prestige sequence against hangs and wire up missing FTUE analytics
Localization
Shrink localized screenshot taglines to 60% and make panel backgrounds darker + more transparent
Fill translation gaps across all 28 locales
Update localization pipeline: use_existing_capsules + BH store_shots + render_label overflow fix
Add store localization pipeline + per-locale Steam store bundles
Correct the translation backlog figures in outstanding_tasks.md
Rename dlc_tycoon to The Galactic Tycoon in English; dedupe translation keys
Translate review prompt strings for all non-English locales
Add rush hour completion keys to vi/zh_cn/zh_tw translations
Thanks for playing Starbrew Station and for all the feedback - it genuinely shapes where this game goes next. If you run into any issues, drop a note in the discussions or leave a review. It really helps!
Brew on, Commanders!
- David McHale (HeartCoded) & the Lost Rabbit Digital team
Discord · Steam
