Hey Station Managers!
This update is the result of a full review of every core game system and the main game scene, fixing multiplier math, Rush Hour bugs, and localization gaps ahead of our next content push.
Bug Fixes
Fixed deck synergy production bonus being counted twice - The global production synergy (e.g. Admin Deck +10%) was applied twice to barista and supplier income. Production numbers are now correct
Fixed Rush Hour bonus lost when loading a save mid-rush - Loading a save during an active Rush Hour showed the Rush Hour UI but applied no production bonus. The multiplier, progress bar, and music now restore correctly
Fixed Rush Surge perk ignored on save load - The 3x Rush Surge multiplier was downgraded to 2x when restoring an active Rush Hour from a save
Fixed Golden Hour progress bar overflow - With the Golden Hour perk (doubled first Rush Hour), the timer bar showed over 100% and reported the wrong time remaining
Fixed early Rush Hour ship spawns never triggering - Supply ships were meant to start arriving during the Rush Hour warning phase, but the warning signal was never sent
Fixed inconsistent global production multiplier calculation that could zero out production if used with no synergies unlocked
Fixed a signal cleanup leak in the game coordinator that could cause doubled camera shake after scene transitions
Removed broken camera arrow button connections in the main game scene (buttons still work via hold-to-pan)
Improvements
Save error messages and Botanical Garden feedback text are now localizable (translations rolling out across all 30 languages)
Cleaned up leftover editor temp files from the project
Thanks for all the reports and feedback - keep them coming on Discord and we'll keep updating! - Lost Rabbit Digital
