Hey Butchers! Here goes our first patchnote with the first fixes after playtest launch!
Fixed:
Now AI does not make a detour along the sidewalk, but runs straight at the player.
Fixed an issue where the “Exit the Cemetery” quest would not complete after dying in the cemetery.
Increased the collision of the basement door window.
Fixed an issue where it was impossible to eat the brain of a corpse.
Fixed issue with mixed up translations with different languages
NPCs now fight less often when provoked.
Fixed NPC spawn in the cemetery during the first quest.
Fixed 10x-double jump.
Added a sign indicating the location of the sewer.
Reduced NPC spawn at night.
Known issues:
No volume control settings
Useless functions for certain NPCs (merchants, corpses, etc.)
Broken ragdoll of cops
Unclear guidance on what to do next
