
November Dev Update – A Room of Heritage
Hey everyone!
This month was all about digging deep into one of the biggest steps in the game so far — expanding the world with a brand-new room and continuing to refine core UI systems.
While November didn’t have a long list of small changes, it had one big one: a new room (area, level, whatever you want to call it) that’s roughly five times the size of the first room, filled with fresh interactions and puzzle logic.
Let’s dive in.
🎨 UI Improvements
Inventory Overhaul – Inventory items can now be selected individually and viewed up close. This makes examining clues, details, and object shapes much easier — especially useful for the puzzles ahead. This completes the tie with the 3D item viewer created last month.
🕯️ Gameplay & Worldbuilding
New Room: The Room of Heritage – A brand-new major area has been added. It’s significantly larger than the first room and was built with big scale puzzles and long-term progression in mind.
The option to enter this room becomes available after completing the Astronomy Puzzle.
All puzzles in the new room are now fully implemented and functional.

🧱 A Note on Development
This month I focused heavily on bigger, slower, deeper work:
building out a large environment, wiring up multiple interconnected puzzles inside it, and upgrading the inventory system so it supports the more complex interactions ahead.
These types of additions take more time on the development side, but they form a major part of the game’s foundation.
❤️ Thank You
Thank you to everyone following the development and wishlisting the game — your support genuinely motivates each step of progress.
More updates coming soon as I expand the world further.
