Fixes:
- Fixed character “jerking” out when trying to aim straight up or down by implementing dead zones in problematic angles.
- Fixed game not remembering witch scene player was at when closing the game or returning to main menu which resulted in some bugs and glitches including infinite money glitch (After a mission returning to main menu and loading back would get you to the last room of the level with exit which in return enabled to receive reward for the mission again and again).
- Fixed characters not detecting ground and seemingly levitating in falling animation.
- Fixed characters not detecting ground and glide across the floor when stunned or in slow-motion fall.
- Fixed incorrect interaction prompts login in clinic.
- Fixed more underlying code errors that may resulted in bugs and glitches.
- Fixed split-second flash of wrong animation on landing after a stun or slow-motion jump.
- Fixed SDS-12P shotgun heating up with not only the barrel but the whole body turning it blue.
Changes:
- Weapons can now push you when shot.
- Slow motion jump and heavy stun now use unity physics to collide with environment instead of precalculated arc.
- Added a new model of shotgun. SDS-12M where M stands for magnetized. This modification speeds up its load with magnets enabling pellets to pierce through light armor.
- SDS-12 now uses 12G instead of 10G because of lore and balancing reasons.
Additions:
- Weapon shooting now effects your flying trajectory in all movement states. (For example, you can slow your fall by shooting down)
- If the weapon is powerful enough (like Barrett) shooting from crouched position will knock the character off their feet.
- Added a new model of shotgun. SDS-12M where M stands for magnetized. This modification speeds up its load with magnets enabling pellets to pierce through light armor.
- Added a new Huntscat bolt action rifle.
