Fixes:
Fixed exits letting to travel to the next room while current room is not cleared.
Fixed a bug preventing from reloading weapon after interrupting previous reload.
Fixed all known issues causing reload sign not disappearing on reload interruptions.
Fixed bug allowing to sell implants that are not owned but for sale.
Changes:
Implemented a new method for rendering doors. Now they're positioned straight but parallax effect is amplified so door art is visible.
Renamed "Heavy smoker" perk to "Chainsmoker" as a reference.
Increased weapon throw force so weapons fly further.
Resolve no longer depletes on receiving damage.
Reworked stun system. Instead of resolve system now utilises a new stun heat that is separate for 3 limb groups: head and neck, body and arms, legs and pelvis. Upon heating up to a threshold of that limb group a stun will be applied. Heat decepates over time.
Additions:
Added dust particles when player slides.
Added a green box that can be kicked and used as cover.
Added body and head recoil on getting shot.
Added dodge mechanic. By pressing left alt or starting a slide you can turn invulnerable to any damage and gain bonus speed for half a second. Dodge has a 1 second cool down and costs 30 resolve to use.
