What’s new?
A night boss battle has been added at the end of the session.
Players can now lose (total party wipe).
Players can now win the game if they defeat the boss and survive.
Chests have been added to the map; they can contain food or weapons.
Skeletons spawn when the player is idle or when activity is high (opening many chests).
A new food type (burger) has been added; it temporarily increases health up to 120.
A shrinking zone with a timer has been added.
Weather changes have been added (wind, northern lights, snow, lightning), but they are rarely visible.
What has changed?
Instead of fast running, the player can now dash with Shift.
Pressing Ctrl while in the air makes the player fall quickly.
The first map has been completely redesigned. Visual quality has improved.
The sky has been replaced with the sky from the “Cozy” asset.
What was removed or temporarily disabled?
Fast movement on Shift has been removed.
Stamina has been removed.
Bullet hit effects on walls and ground have been removed.
What issues remain?
Friends (not the host) sometimes crash to the main menu.
Boss damage is applied only from the host.
Half of the chests appear visually open with loot even though they were never opened.
Invisible rocks that players stumble on (possibly only for friends, not the host).
Unable to join a session while using a VPN.
Enemies fall through textures.
Food sometimes falls through textures after coming out of chests.
Inconvenient UI.
Inventory slots distribute items randomly.
No food icons in inventory slots.
No clear feedback when receiving damage from enemies (SFX, VFX).
Too few weapon types.
No minibosses.
Daytime gameplay feels empty; ideally something should happen roughly every 30 seconds.
Buildings are floating in the air (?).
Enemies spawn outside the zone and do not attack.
Balance issues
Too much food drops from skeletons.
Sniper scope sensitivity is poor.
After defeating the boss quickly, the next day should start faster so players do not have to wait for morning.
What has been fixed?
No fixes have been implemented yet.
