System:
-Added Item Spawn Zones
-Previously Items Spawned Anywhere in Stage From Common Item Pool
-Now Select Zones in Stage Will Spawn Items From a Pool Unique to its Zone
-This is to Congregate Players In Large Stages to Contest Over Items
-Improved AI Behavior When Stuck at Walls
-Improved AI Ledge Avoidance When Not Targeting
-Refactored Item Shooting System to Support New Shooting Items
-Replaced Leaderboard System from Lootlocker to Steam
-This Should Mitigate Leaderboard Upload Issues
-All Current Leaderboard Scores Will Be Erased
UI:
-Added New Game Alert System
-When Certain Events Happen in Online Modes, All Players Will Be Notified
-Added Game Alerts:
-Ring Drops in Pit Battle Stage
-Item Limit Barrier Opens
-Boss Vulnerable
-Added Stage Previews/Descriptions for Challenge Stages
-Improved Controller/Mouseless Support for UI Navigation
-Increased Range of Item Count Rule for Battle Mode (x1-x3 -> x0-x3)
-Adjusted Leaderboard Text to Avoid Text Overflow for Long Names
Mechanics:
-Added Item Limit Barriers
-Functions Similar to Door Ants in Story Mode
-In Battle Mode, Some Stage Areas Must Be Broken Open By Ball With Amount of Items Listed
-Wind Now Dynamically Pushes Player Based on Particle Speed
Maps:
Battle Mode
Added:
-Courtyard
-Canopy
Updated:
-Table
-Doubled Size of Map
-Sandbox
-Increased Verticality of Map
-Smoothed Barriers for Ease of AI Access
Challenge Mode
Added:
-The Lab (Range)
-The Lab (Roundabout)
Items:
Updated:
Ice (Create Ice Blocks Over Water)
Added:
-Bread
-Bread Slice
-Toy Block
-Bombardier (Shoots Acid to Knock Items Off)
-Carrot
-Watermelon
-Watermelon Slice
-Eggplant
-Pumpkin
-Lotus
-Feather
-PaperClip
-Lemon
-Lily
Cosmetics:
Added:
Accessories
-Beard
-Angler
-Pincers
Patterns
-Globe
-Billiards
Shoot & Stir:
-Base Ingredients in Shop Now Provide 3 of That Ingredient
Visuals:
-Adjusted End Game Camera To Focus on Beetles Instead of Balls
-Adjusted End Game Beetle Positions To Lower Risk of Beetles Clipping Through Floor
-Updated Color of Some Water Textures
Fixed Bugs:
-Online Battles Crash Game With High Number of Beetles
-This is Due to Physics Change in Version 0.1.4 Creating Unnecessary Garbage
-In Knockout Battle Stages, Game Sometimes Ends Early Even if Player Still Not Knocked Out
-Beetle AI Pathing Not Working Correctly on Pit Stage
-Some Foliage Objects Not Rendering
-When Firing With Cannonshroom, First Shot Doesn't Always Fire At Correct Angle
-Beetles Roll Too Fast When Entering Boost Zone While Uphill
-Beetles Accelerate Too Fast When Inside Wind While Soaring (with Paper Plane)
-Beetle Acceleration in Boost Zone and Wind Inconsistent Depending on Player System
-Player Beetle Visible in Challenge Stage Select Screen After Returning from Game
-Battle Mode Lobby Does Not Load Correctly If Player Enters Challenge Mode and Then Leaves
-At the Start of Matches, Camera Unnaturally Dips Below Floor
-In Race Mode, After Restarting Match, AI Beetle Pathing Is Incorrect
-In Race Mode, After Reaching Finish Line, Player's Place UI Incorrectly Displays As Very High Place
-In Creek Stage, Some AI Beetles Do Not Move Past Certain Point
-Ally UI Pops Up for Player Even When Non-Player Beetles Pick Up Allies
-During Story Mode Cutscenes, The Beetle's Body Color Sometimes Changes To White If Some Customization Options Not Ever Selected
Known Issues:
-Angler/Beard Cosmetic Physics Often Erratic After Changing to New Levels
