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UPDATE 2026.10.15
Stage-Based Progression & Boss Encounters!
We’ve completely restructured how rounds flow! Instead of an endless timer that keeps climbing, matches are now split into distinct Stages:
2-Minute Survival: Each stage lasts roughly 2 minutes of survival against the swarm.
The Stage Boss: Once the timer expires, a Level 10 Boss enters the arena! These bosses spawn equipped with the exact same number of augments as you, making every duel a mirror match of heavy firepower.
Clear the Arena: Enemies and donuts stop spawning while a boss is active. Defeating the boss automatically wipes out any remaining swarm enemies and prepares you for the next stage!
Donut & Score Rebalance
Donut Points: Reduced score gained per eaten donut from 100 down to 50 points to keep leaderboards strictly focused on combat performance and survival.
Engine, Lighting & Performance Polish
Anti-Stutter Slow-Mo: If your framerate dips below 30 FPS, the game engine will now gracefully slow down gameplay instead of stuttering, maintaining smooth 30+ FPS responsiveness.
Center Light Source: The arena light source now persists even when no player is present, defaulting to the center of the screen until player spawn.
Object Shadows: Added sharp drop shadows under entities, bullets, and collectibles to make them stand out far clearer against the arena background.
Quick Start Instructions: Added a brief, helpful overlay at round start explaining basic controls and mechanics.
