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UPDATE 2026.9.23
Enemy Level Caps & Friendly Fire
We’ve added a strict limit to merged enemy growth to keep encounters fair while adding a fun new tactical option for player maneuvering:
Level 5 Cap: Merged enemies can no longer scale endlessly. Their maximum cap is now fixed at Level 5.
Infighting & Friendly Fire: Once an enemy reaches Level 5, touching another enemy will cause it to deal damage to the lower-level target. Use this to your advantage to trick massive Level 5 threats into clearing out the surrounding horde for you!
Kinetic Trail Mechanics Buff
Guaranteed Minimum Trail Size: Trails can no longer shrink into complete invisibility. They now have a guaranteed minimum size of 0.5 relative to your body size (up from 0.0).
Consistent Lethality: This minimum floor directly ensures that your trails will always retain a baseline of contact force and damage, keeping movement-based attacks reliable at all times.
Visual Readability Pass
Enhanced Contrast: Refined several environment and entity color palettes across the board to ensure bullets, characters, and hazards stand out distinctly against the arena background during high-density waves.
