After so much amazing playtest feedback It's time for a major release!
This release contains a whole load of bug fixes, but also changes to movement, items and level tweaks.
Lots of stuff in here. Thanks to everyone who reported these issues, it really is so useful to have this feedback, I'd neve have found these issues on my own.
Notable Changes
- Flight no longer needs momentum to activate.
- Metal chests no longer sink when landing on them. This is to help players in early levels.
- Smashes have been tweaked to offer more activation indicators. More information can be found in the updated tutorial signs.
- Loads of sign messages have been changed based on misunderstanding in feedback. Text now uses more use of newlines to make it easier to read.
- Gold lock textures for chests have been retired for hub1 in an attempt to lower confusion and focus players on just metal or wood.
- Stomping metal chests necessity has been removed from the critical path for hub1. Metal boxes and stomping still exists, but in order to balance the early levels, stomp is not 100% needed. The requirement to get stomps comes back in later hubs.
- Tutorial key hints disappear when the player performs the action. Previously they just hung around.
- Signs that require player to be facing them to read have been given a view tolerance to make it easier for players using controllers.
- Continue has been added to the in-game menu to make it really obvious how to get back to the game.
- Mega jump caused from high chest smash has been retired. This is to reduce confusion around smash. Similar chest mega jump actions happen in later hubs using a different mechanic so having both doesn't make sense.
BugFixes
- Smash target no longer stops rendering when smash was unsuccessful.
- Toxic management camera bug at beginning fixed
- Fixed bug where flight was not activating when player was at a slight angle while using controller input.
- Grave Situation no longer needs a purchase, this was not intended behaviour.
- Control lock players were experiencing in Finders Keepers when player would bounce on chest onto fire is now fixed.
- Fixed issue where if a player was killed by an enemy at the same time they activated a spin, the spin now doesn't continue before the death of the player.
- Player no longer continues to rotate to target rotation after dying a charred death.
- Issue where boss didn't die when using continues is now fixed.
Level Changes
Grave Situation
- Metal chest section changed as mega jump chest smashes have been retired.
- When rerunning grave situation, progress is saved at the end now. This is to address issues when using the level for coin farming.
- Long intro is skipped when rerunning level. Also outro is skipped to keep immersion. There is now an issue with speedrunning that I need to figure out.
Tech Trouble
- Button to activate platform is replaced with interactive screen.
- Platform movement loops to avoid a softlock.
