This is the biggest gameplay related release since starting the play test.
I've been listening, and hopefully this update addresses some of the most common issues reported so far.
HUGE thank you for your continued support, it is very appreciated and invaluable!
Common Changes
- Fireball hit boxes reduced
- Flytrap range reduced, still will try to chomp you at range though.
- If player gets a new PB in level then the time gets appended with a 'PB' to easily show this.
- If player achieves 100% in a level then the time is added to both none 100% and 100% boards.
- If player achieves 100% then both non 100% and 100% boards are shown to player at the end of level.
- Game settings menu added to Settings.
- Setting to auto purchase checkpoints added to Game Settings menu.
- Small update player movement. Moving while spinning gets acceleration dampened to stop spin launching when starting at low speeds.
Bugfixes
- Sky box render issue during player death fixed
- Some level continues fixed to be expected price indicated.
- Options slider control no longer skips 0.1 when reducing the value.
Level Changes
Grave Situation
- Sign detection hit boxes improved so they are more likely to show when player is not 100% in front of them.
Finders Keepers
- Moving platform colour made lighter so shadow can be seen easier to help with jump timing.
- Chained chest smash jump section reworked to be simpler and more focused on different chest behaviour.
- Moneybag added after fire sequence to make path required for 100% plays without removing speedrun route.
- More flight coins given at end to make last flight simpler.
- Part 3 altered so it is easier to see where player is heading when moving into water section.
- Moneybag added to area with sign so player must go there for 100%
Hot stuff
- First ghost removed
- opening jump glide difficulty reduced
- Fireball hit boxes and speed slightly reduced
- Signs and graves updated.
Mine How You Go
- First ghost activated already at start and flight and coins added at beginning to give it purpose.
Guardian 1
- A new concept has been added to make Guardian deaths less painful: Boss continues! A new continue tube was added to the Guardian arena. Similar to regular continues they cost money. It can only be purchased between rounds but it can be purchased more than once. The continues are more expensive than level continues.
