Some more stability and bug fixes never hurt anyone!
In this patch we address the following:
* Random Crashes due to a divide by zero has been tracked down and fixed.
* Picking up a bobblehead being targeted by an automated trapper no longer breaks the automated trappers targeting.
* Fixed loading of a saved game with customers that were previously awaiting dialogue.
Even though a stable bobblehead would be considered a broken bobblehead, enjoy the more stable bobblehead experience!
