- Fixes dialog start trigger
- Adds Lanu Twist Puzzle
- Adds PawnData handling for pawn joining during experience
- Fixes replication of Player HUD
- Initializes MissionTracking HUD on WidgetControllerSet
- adds SyncPlayerMission status for joining players so they automatically get updated goal status
- Data Snapshot improvement
- Game State: Progrss tracking
- Game State Tool Tracking
- Threat Level Iteration
- fixes missing controller mappings
- Adds default UI layout to experience
- Biome Test
- Updates Shipwreck lighting and sky
- Test level geometry changes for Corridor Generation
- WIP Multi-mesh corridors
- Fixes all stuttering from the SD level gen system
- Adds atmosphere and landscape to Shipwreck
- adjusts Shipwreck doors, lights, and spawners to work with new Mission system
- ensures loot and completion only call one time
- changes GyxMission system to use a system of tag matching to trigger actions on mission/goal start and completion
- adds mission failure
- adds tags to items in Shipwreck to interact with new mission system
- Changes spawner logic to match with new mission actions
- new puzzle idle animation, completion montage and Solve logic added
- fixes omnitool interact for new puzzles
- Adds Lanu Move Puzzle Asset
- separates CompletedMissionTags and StoryTags
- adds Archie character tag
- Resolves issues with match starting HUD and Health
- Resolves BP_Enemy orchestra hanging pointer issue
- Adds Singleplayer and error handling for Selection and Swap components
- Adds Mission Select Screen
- News and updates
- Altered Stars Playtest
- Vertical Slice Build a85af21 Changelog
Source: Steam Community (opens in a new tab)
