Dear Timehackers:
First, thank you all for your enthusiasm and sincere feedback on the SlashZero Demo!
Since the Demo went live, we've received far more attention and support than we expected. Every share on social media, every review on Steam, and every suggestion from surveys and player communities—we've read them all. Your discussions on combat feel, boss encounters, build crafting, and the story are genuinely helping us refine this game.
About the Testing Period
The time-limited Demo was originally scheduled to end on September 23, 2026 at 15:00 (UTC+0). However, after a series of internal discussions, we've decided:
We'll be extending the Demo's availability on both Steam and PlayStation! We'll be announcing the new end date in a separate announcement! We want to make sure our busier Timehackers also get a chance to experience the demo thoroughly, and let everyone explore the timelines at their own pace, enjoying the fun of combat and build crafting to the fullest extent.
Ongoing Improvements
We're committed to constantly improving the gameplay experience, and we've rolled out an update for the game. Simply launch the game with an internet connection, and the update will be downloaded automatically. After the update:
-When attacking enemies while airborne at close range, the character will now automatically close the gap between them and the enemy during the first hit of their Normal Attack/Special Attack
-Improved the airborne combat mechanic, allowing for longer airtime even without enemies nearby
-Improved the visual performance of the Block animation
-Fixed an occasional issue causing the game to freeze during S.A.M. Chamber events
We invite all Timehackers to keep experiencing the SlashZero Demo and send us your feedback and suggestions. We're looking forward to hearing more from you as we continue to improve the game.
If you're looking forward to the full release, feel free to add the game to your Wishlist! Your support means everything to us!
Good luck, Timehackers!
