This update is mostly about how BlockStates looks and feels — a full retro / DOS pass on the UI, plus a pile of small polish items.
A NEW LOOK — DOS MODE
The entire UI has been rebuilt in a retro DOS / CRT terminal style:
- Fake boot screen — every launch now starts with a short BLKSTATE/OS boot sequence before dropping you into the main menu.
- DepartureMono font across every menu, HUD, chat, leaderboard and pause screen.
- CRT scanlines layered over the UI for that old-monitor glow. Can be turned OFF in Settings if you prefer a flat look.
- UI tint picker in Settings: AMBER, PHOSPHOR (green), or CLASSIC (white). Your choice is saved.
- New logo on the main menu and full-width layout for multiplayer screens.
LIVE SPLITS HUD
A real-time splits panel now lives in-game so you can see your stage-by-stage progress at a glance during a run. Stable across the whole map, including the bug that used to freeze the HUD on Stage 9 (now fixed).
SETTINGS — CLEARER, MORE OPTIONS
- FOV slider (70–120°) — adjust your field of view live in-game.
- CRT toggle — disable scanlines if you want.
- AUTO RESET ON PORTAL toggle — now OFF by default. When OFF, the timer stops at the portal but you keep playing; when ON, the player is reset on portal hit like before.
- Brighter, bigger toggle pills — the OFF state was nearly invisible against the dark menu. Toggle icons are now full UI-tint brightness and a bit larger so the OFF/ON state reads at a glance.
PAUSE MENU CLEANUP
- Tutorial removed from the in-game ESC menu — it lives in the main menu where it belongs.
- Game world dims and desaturates when paused so the menu reads cleanly on top.
- ESC handling tightened up to feel snappier.
BUG FIXES
- Splits HUD no longer freezes when entering Stage 9.
- Settings file consolidated into a single user_settings.cfg (preset + audio + controls + gameplay in one place).
COMING SOON
More performance polish and a couple of new levels are in the oven. As always — feedback in the Discussions or Discord is gold. Thanks for playing!
