While all those awkward coalitions are being formed after the elections, we’re already hard at work here!
When the full game was released, I already knew there were so many things that would bug me. That it hadn’t been tested—this is annoying, that’s annoying. Over the last few days, new minor updates have been rolling out one after another. Now, a week later, the biggest one so far is here. It doesn’t necessarily bring any new features, just the good old fixes and improvements. For example?
🧹 MAJOR CLEANUP
A new cleaning tool: the rag! The mop doesn’t appear in the game until the next day, unless the player buys it at the convenience store. The rag can be used to wipe up various stains in the chamber, but now it can only be used while crouching or squatting. However, the process can be sped up by repeatedly clicking on it.
A dynamic dialogue system based on the environment! Politicians’ lines in the horror mode better reflect reality. The player will have a harder time hearing a politician if they can’t see them or if the politician is behind the player or on a different floor.
A teleportation system that brings tools to the player when they need them.
Stains finally look like liquid, and a new one has been added—blood. Less frequent, more money.
A different approach to the tutorial = the player is taught more practically how to navigate the assistant. There’s no rush.
The quota has been slightly increased in the coming days due to new quests. The previous two new types of quests made earning money much easier, as the player can complete the task on the spot with ease.
A new navigation feature has been added: small dots that more easily guide the player to where they need to go to complete the task. This is an optional setting. It can now be enabled or disabled along with the larger destination icon.
Custom Mode and Classic Horror Fix. At the end of the Classic Horror challenge—that is, after finding all the promises—utter chaos ensued. Players are constantly being chased by politicians. This was intended as a feature, but it wasn’t fully developed. Now, we’ve removed all stationary politicians from the world—for their own safety, of course. And most importantly: as soon as a politician catches the player, the game calms down. So the player can’t have just one life—otherwise, it’s game over.
I fixed a minor lag (1–2 seconds, depending on the computer) that occurred when the player tried to go to another floor. Now we load the entire scene, not just a portion of it.
🗑️ MISCELLANEOUS BUGS AND ISSUES
New lighting in the hallways.
A larger dance floor!
More classic items to find in the world.
Improved item movement in inventory slots.
When turning in a quest, it was possible to fail the quest and incur a penalty. Fixed.
Politicians were floating one meter above the ground, especially in custom mode. Fixed.
It was possible to enter the store even if the player didn’t have access yet. Fixed.
In custom mode, politicians were activated prematurely. Fixed.
In “Quick Death” modes, the description is clearer. And the annoying text no longer appears in the intro.
Some sections in the game settings have been fixed, and others have been better organized.
The president and Cibula were missing from the assistant. Fixed.
🏁 What’s next?
As far as fixes go, there’s still plenty left to do. But at the very least, we have a more solid foundation—and I’m not afraid to say, a better one—than what was supposed to be presented as the full game. The game has actually been tested by people. But there are still a few issues to address. After that, though, we’ll finally add new items, characters, modes, and—most importantly—even more absurd mini-games. We’re planning a classic: planting UA flags in the Speaker of the Chamber of Deputies’ house. And overall, I’d also like to create various simulations based on Czech society. All that is still to come!
Discord Server for the Chamber of Deputies: https://discord.gg/XZ8wWH2rk8
Thanks so much for your support, and stay tuned for more info!
