After the quick patch earlier this week, some critical issues that users reported have been worked on.
This patch includes also includes a slew of balance changes to characters, and updates to hitsparks and sounds to help with feedback on attacks.
Interface
- Fixed some issues with menus not activating/deactivating properly
- "Demo mode" timer increased from 75 seconds to 120 seconds
Online Play
- New Southeast Asia network region (Singapore)
- Region switch now works after playing a match
- Fixed a bug that would sometimes not receive your Steam name if you joined a room too quickly
- Fixed combos not working with Flashblade and Combat Staff
- Core armor will no longer stay active if taunt used while armor is active
- Friends list now working, but only for hosted private matches
Gameplay/Balancing
- Rolling now be done w/ a .2s button press (previously .3s) - this requires a quicker tap to execute roll, and prevent "accidental" rolls when you would prefer to use guard
- Parry recovery time increased from .1s to .15s
- Hitsparks are now solid white w/ outline and slightly larger
- Medium hit sound is changed
- Screenshake from all damage increased
Bruizer
- Fixed hitbox on Light Kick (Y)
Skatie
- Y (1st strike) tracking speed reduced from 7 to 3.5
- Y (1st strike) damage decreased from 105 to 80
- Y (2nd strike) string attack no longer has knockdown
Jondo
- Standing shuriken throws can now be executed next string .05s faster (previously .1s before next shuriken throw can start)
- Slash (1st strike) startup reduced from .41 to .375s
- Slash (1st strike) stun time increased from .65s to 1s
- Slash (2nd strike) stun time increased from .65s to .8s
- Slash attacks damaged increased from 70-75-85 to 75-85-95
Squaz
- X Attack recovery reduced from .4s to .3s
- Y Attack recovery reduced from .3 to .25s
- X Attack (1st strike) damage increased from 65 to 80
- Y Attack (1st strike) damage increased from 55 to 75
- Wait time to combo out of Muscle Flex reduced (.15s to .1s)
Pugi
- Big head is now 3% smaller
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On another note - I'd love to give a huge thanks to Almerino for creating a new in-depth guide on Combat Core! It's still WIP, but already has valuable information on the deeper mechanics of the game and some great character/core breakdown and tips!
Check out the new guide here: http://steamcommunity.com/sharedfiles/filedetails/?id=750164130
On another note, I encourage all players to join in the discussion forums with your feedback, or hop in the new Discord chat! I am always active in the chat room if you'd like some real-time feedback on the game at https://discord.gg/kWZXTsF