Combat Core is now available on Steam! I'd like to welcome all players new and old! While the game is still in development, I hope that you enjoy it!
Please join the discussion forums to give your feedback, I'm always reading them!
For those keeping up w/ the pre-release alpha builds, here are the changes for the new Alpha.12 release!
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Alpha.12
- Engine updated to Unity 5.4.0f2
- Boss Man is now "Super Fighting Robot X / SFRX", new character model and voice
- New voices for custom characters (Alan Lee, Kira Buckland)
- "How to Play" Menu Section
- Credits
- Various UI tweaks, fixes
- AI tweaks
- Increased frequency of air recovery across all AI levels
- The AI had a tedency to allow itself to be beat down when ragdolled, now it will attempt to recover faster, more often
- Can no longer parry while parrying
- Previously this allowed the AI to parry 2 different attacks simultaneously
- VR will now automatically enable if a device is connected
- Fixed incorrect window resolution when VR is disabled
- Can now parry during get up animation
- Can no longer select characters with the same color palette (other than custom characters)
- More announcer voice clips/fixes
- Users can now manually select server regions to connect for optimal latency
- Many netplay bug fixes
Character/Attacks
- Area Blast max radius reduced from 85 to 70
- Area Blast damage reduced from 250 to 225
- Area Blast startup time increased from .55s to .625s
Jondo
- Shuriken Damage increased from 32 to 35
- Shuriken travel speed increased 25 to 30
- Shuriken energy cost reduced from 60-60-120 to 55-55-100
- Air triple shuriken release is now quicker from .275s to .25s