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Combat Core Early Access Launch! Alpha.12 Change Log

Combat Core is now available on Steam! I'd like to welcome all players new and old! While the game is still in development, I hope that you enjoy it!

Please join the discussion forums to give your feedback, I'm always reading them!

For those keeping up w/ the pre-release alpha builds, here are the changes for the new Alpha.12 release!

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Alpha.12

- Engine updated to Unity 5.4.0f2
- Boss Man is now "Super Fighting Robot X / SFRX", new character model and voice
- New voices for custom characters (Alan Lee, Kira Buckland)
- "How to Play" Menu Section
- Credits
- Various UI tweaks, fixes
- AI tweaks
- Increased frequency of air recovery across all AI levels
- The AI had a tedency to allow itself to be beat down when ragdolled, now it will attempt to recover faster, more often
- Can no longer parry while parrying
- Previously this allowed the AI to parry 2 different attacks simultaneously
- VR will now automatically enable if a device is connected
- Fixed incorrect window resolution when VR is disabled
- Can now parry during get up animation
- Can no longer select characters with the same color palette (other than custom characters)
- More announcer voice clips/fixes
- Users can now manually select server regions to connect for optimal latency
- Many netplay bug fixes

Character/Attacks

- Area Blast max radius reduced from 85 to 70
- Area Blast damage reduced from 250 to 225
- Area Blast startup time increased from .55s to .625s

Jondo
- Shuriken Damage increased from 32 to 35
- Shuriken travel speed increased 25 to 30
- Shuriken energy cost reduced from 60-60-120 to 55-55-100
- Air triple shuriken release is now quicker from .275s to .25s