Convenience
• On the Hero tab: hold Shift + LMB to invest +10 into a stat at once (or less if you don’t have enough points / hit the cap).
• Ability Tree: added a RESET button — full talent reset with points refunded.
• Online chat: left of FEEDBACK — ONLINE tab: who’s in-game and where (Home / Expedition / Duel); click a name to open their Steam profile.
• Abilities tab: mouse wheel and scrollbar for passives work across the full list width (not only left of the divider); drag the thumb or click the track.
• Prep tabs: path lights / garland draw on all prep tabs again.
Stability / progression
• Fixed gold/platinum dupes via bank ops when switching hero slots.
• Guard against accidentally overwriting another hero slot on a “new” save, and against cloning a hero into an empty slot after delete / shop.
• Deleting a character no longer gets rolled back by autosave or revived from the server command queue.
• New hero: create isn’t blocked by pending-delete; old-save expeditions and gear aren’t pulled onto the new hero (account bank stays shared).
• Guard against jumping to level 100 from a broken / wrong talent tree.
• More reliable Premium purchase (fewer duplicate finalize calls / hangs after payment).
• More reliable progress saves and the profile server-command queue.
• Stat “+” clicks no longer trigger a heavy sync save every time — fewer FPS hitches on the Hero tab.
• Guard against inflated local saves: if disk level is far above the server, profile load takes server progress.
• Closed public release debug holes: developer / room editor / debug hotkeys and WTF-from-ini no longer work for regular players. Removed/hidden skills can’t be force-equipped via save edits.
Inventory / expeditions
• Better expedition inventory (pages, pickup when the bag is full, RMB delete, tooltips).
• Closing the loot pickup dialog without picking an item no longer “eats” the item.
• Rune purchase: gold isn’t charged if the item isn’t granted.
• Dragging an item into equipment no longer leaves a visual duplicate in the bag.
• Bank equip requirements are more correct; Flame Crown goes to the head slot as intended, not the chest.
• Tile2 loot draws again; drops no longer linger as “ghosts” on the main hub after leaving an expedition.
• Loc 3: entering the portal after the golem without clearing tiles no longer crashes the game.
• Mage summons attack again on later locations.
• Waves: mobs get stuck in textures less often and path to the player more reliably; mob attacks are noticeably faster.
• Bosses freeze in idle less often when the hero is far away.
• Less lag on mass kills (particle frame budget / fewer corpse sparks).
• Expedition XP: removed hard level-gap crush; slightly softer hero-level XP boost.
UI
• Item compare tooltip in shop/inventory no longer covers the main tooltip stats.
• Game speed from feedback: not changed yet.
