Hey everyone!
Today's update is a big one and features not 1, not 2, not 3, but a whoopin' 4 player local co-op!
So gather your friends and fetch your game controllers, this vacation will be a BLAST!
Local Co-op
You can now play the game 1 to 4 players in local co-op mode. As more players were introduced we found certain things had to be improved. As an added benefit this means the existing 2 player local co-op mode has also been improved significantly as a result.
- Added color-coded particle effect to player corpses.
- Added color-coded selection circle to alive players.
- Armors of players no longer loses their helm in local co-op.
- Players are now restricted from moving to far from eachother.
- Mutate- and Sample-dialog is closed automatically in local co-op.
- Interaction hints now show icons of buttons and items.
- Players outside the playable areas are now "recovered" to a closer position.
- Each crate contains items according to the number of players.
- Added new mutation and sample icons for player 3 and 4.
- Added character portraits for player 3 and 4.
- Main Menu updated to support player 3 and 4.
- Health and stun reduction of enemies scale with the square root of the number of players.
Game Controller Support
We noticed trigger buttons sometimes being mixed up when multiple XBox (or XBox-like) controllers with the same name were connected. To solve this we've had to replace the input API we've previously used. As a positive side-effect more controllers should now be working without customized setup. If you encounter any problems, make sure to let us know in the forums!
- Fixed trigger buttons sometimes being mixed between some controllers.
- Added more default controls setups for common controllers.
- Each input in the controls setup now corresponds to a specific controller.
- Fixed multiple cases of user interface losing focus when using game controllers.