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Update 3.0.1

New content

  • New freeplay and multiplay events:
    • Storm front over the city
    • Blackout
    • Manhunt
    • Explosion at rock concert

  • Additional new freeplay event:
    • Train crash

  • Added unit overview window which can be opened by clicking on a new button inside the minimap or by pressing 'O'

Additional improvements and fixes

  • General
    • Full multiplay and modding compatibility between EMERGENCY 5, 2016 and 2017
    • Many stability improvements
    • Additional performance optimizations
    • Fixed a problem with savegames containing non-ASCII characters or only a single character
    • Connected all achievements to Steam

  • Graphics
    • Regarding black screen reports from users - thanks for your feedback, we were able to identify two problems:
      • Graphics cards below minimum requirements: Intel HD 4000 graphics cards generally cause a black display inside the main game - this is the only Intel card known to have this problem
      • Fixed: Black screen inside the launcher already when using an installation path with non-ASCII characters

    • Fixed flickering supervisor which could happen in sore rare situations

    • Highlighting of recommended graphics setting for your computer in graphics settings menu

    • Additional map polishing regarding slightly misplaced objects

    • Visual polishing
      • Fixed light editing of some cars which previously disabled e.g. headlight emissive map while the dynamic light was still active
      • DLK vehicle has now blue lights which rotate correctly together with the ladder
      • Fixed several visual glitches

    • In case the used graphics cards doesn't support DirectX 11, there's now a more detailed error description so you can more easily figure out what's the cause of the problem


  • Effects
    • Improvements for the depth-of-field effect, it's less noisy now
    • Improved bloom effect which previously could look odd in certain lighting & weather combinations
    • Ultra quality graphics: The street markers on wet streets are no longer oddly dark
    • Low quality graphics: Damaged or destroyed windows are now black so one can no longer see through the buildings
    • The selection marker below player's personnel now rotate slightly as it did in EMERGENCY 4
    • Dead persons now have a special pose so one can identify them faster
    • Persons diagnosed as deceased are marked with an icon now
    • Smoother movement of some effects, e.g. throwable weapons

  • Units
    • Faster animation of firefighters getting equipment from rescue vehicle
    • Faster animation of crane vehicle
    • Intensive care transport vehicle can now be used in freeplay and multiplay for EMERGENCY 2016 (and 2017) players
    • Rescue dog: Faster feedback if no victim can be found
    • SWAT helicopter can now be sent to hover (using right-click), land or rope down the SWAT team (using buttons)
    • Helicopters: Fixed glitches when issuing an exit command for starting/landing helicopters
    • SWAT drone: issuing the search command again while already searching enforces searching another target, if there is one
    • Firefighter plane: Message when ready again is now a normal message, no supervisor

  • Campaigns
    • Some changes to the EMERGENCY 5 Avalanche mission so that finding and rescuing all victims works better
    • When starting the tutorial inside the EMERGENCY 2016 campaign, it could happen that the game didn't continue correctly after finishing the tutorial

  • Events
    • Gangster behavior improvements for some police events
    • Fix for quickly escaping supermarket robbers
    • Fixed several bugs leading to events getting stuck or failing too early
    • Automatic cleanup of failed freeplay events

  • Gameplay
    • Fixed issues with cars temporily standing around on streets
    • Added a hint when units can't reach their target position
    • Smoother braking of vehicles at traffic lights or obstacles
    • Smoother following of moving targets, e.g. policemen chasing gangsters
    • Injured player units and damaged vehicles are not selectable any more, especially for multi-selection

  • Freeplay
    • How many events can be active at the same time is now controlled by the current event level, which is shown in the information bar at the top
    • Improvements to event appearance probabilities

  • Multiplay
    • Multiplay communication uses a proxy server now so no port forwarding is needed any more
    • Additional IPv6 support
    • Added direct connection mode so clients can connect to a host by entering the host IP address
    • Fixed disconnects caused by certain gameplay situations
    • Fix for several visual glitches on client side
    • Fix for a background music issue
    • Better multiplay compatibility of events and units

  • GUI
    • Added more buttons to the launcher
      • Open your user data folder (containing your savegames, settings, mods, log files, etc.)
      • Reach our support more easily

    • Unified hotkeys for unit commands

    • Jumping to an event is now also possible by clicking into the objectives list

    • Showing both event time and game time of day where it makes sense

    • Moved drone screen windows to have enough space for the unit overview window

    • Camera zoom does not change any more when jumping to an event

    • Fix for the credits display in EMERGENCY 5 campaign which did not always get updated correctly

    • Usability improvements
      • Inside the minimap, the path of the currently selected unit is now shown in singleplay modes
      • Added more tooltips
      • Double click support for loading savegames and overwrite security question for saving
      • Clearer checked icon for checkboxes
      • Various more minor GUI tweaks


  • Audio
    • Fixed that several audio effects were played too loud after an building evacuated audio effect had been played
    • Smoother audio fade in/out for ambient sound

  • World Builder / Modding
    • Fixed and extended navigation map tool visualizations
    • Asset browser asset context menu tag editing ease-of-use actions added
    • Added batch processes for converting skeletons between the two most widely used coordinate systems
    • Added pre-defined collision types to simplify collision editing
    • When importing OGRE meshes, we now only output errors when there's just a single and empty texture unit
    • Particle assets now also support hot-reloading inside the editor, reimport a particles effect to see the new asset at once
    • Fixed situations where an online editor client deleted some local game files not managed by the online system
    • Fixed various situations with linked objects inside the online editor which could lead to transform changes not been saved correctly
    • Fixed a problem of the local prefab file cache not being updated correctly in certain situations after having changed the editing of a prefab asset
    • Added more API exports for plugin modders (e.g. command modes, reserve logics)