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Patch 4.0.1 out now

New Patch just before the release of EMERGENCY 20

While we are celebrating the anniversary of the EMERGENCY series with the upcoming EMERGENCY 20, we have also developed a new Patch. Patch 4.0.1 contains numerous improvements and bugfixes for EMERGENCY 5, EMERGENCY 2016 and EMERGENCY 2017. The update will be delivered via Steam automatically.

Patchnotes:

Gameplay & GUI

  • Fixed buildings in Cologne and Hamburg that were difficult for Firemen to enter
  • Fixed rare issue with disappearing mouse cursor after curscene in the Oktoberfest event
  • Improved interactions between diver and boat
  • Collapsed buildings are now marked on the minimap
  • Many small improvements to usability to make units more responsive

Graphics

  • Wind turbines now turn the right way
  • Fixed animation issues with the police dog handler
  • Fixed off-center text in some loading screens

Multiplayer

  • Compatibility with EMERGENCY 20 established
  • Missing persons are now displayed better for clients
  • Improved lighting of vehicles for clients
  • Fixed rare issue where no treatment was possible after decontamination
  • Improved stability of multiplayer server
  • Fixed overlapping windows in the ending screens

World Builder

  • New Feature „Morph Component“: e.g. morphs „Mesh“ into „Tintable Mesh“
  • New dialogue to set map size when creating an empty map
  • Asset Browser

    • Added searchable tags
    • Added search function to the project section

  • Navigation Map Generator Tool

    • Fixed crash when deleting a navigation-map in the Navigation Map Generator Tool
    • Improved usability

  • Maps in write-protected projects can now be opened, but the user gets notified
  • Added warning in the log if there are holes in the ground map
  • Mesh Assets now support BGR-Colourst
  • „Save as Prefab“ can now overwrite files not in the EMERGENCY 5 project
  • Various smaller fixes and improvements

    Online Editor

    • Improved project management
      • Fixed disconnects when importing a project
      • It is no longer possible to open maps of currently inactive projects, since this could lead to terrain display problems
      • When opening maps in write-protected projects we cut the connection tot he server for security reasons
      • When opening write-protected maps or logging into an admin account the menu will appear red and a tool tip has been added
      • Fixed issue where sometimes a new project would not show up in the clients project lists until the server was rebooted

    • Expanded project management

      • Newly created project will be visible only to the user who created it
      • Added "OwnerUserLogin", "RestrictedUserAccess", "ReadOnlyUserLogins" and "ReadWriteUserLogins" to manage project access for users

    • New map dialogue

      • You can now create a new map based on the copy of an existing one in the online editor
      • Added information to the dialogue when cloning a map

    • Improvements to asset management

      • Asset modification dates internally saved in UTC will now be displayed correctly in local time
      • Map assets can now be renamed by administrators
      • Terrain assets are now handled by the online editor server
      • Terrain source assets are now compressed
      • Improved GUI when deleting assets


    Modding
  • „getLinks()“-problem solved
  • Patchable Mods: Mods can now be overwritten with newer versions