Balance Changes:
-Carrier Ships and allies of the player now have the same projectile speed(50%->100%) ,lifetime(200%->100%) and base damage(135%->100%) as the player and their damage is no longer affected by difficulty scaling. This should be a massive and much deserved buff to Carrier type weapons.
-Machine Gun base damage (12->10)
-Dual Machine Gun base damage (10 -> 8)
-Guided Missile base health (12 -> 6)
-Impact Missile base health (25 -> 20)
-Enemy machine gun bullets are now single point collision instead of raycast, making them less likely to hit missiles, also making them take up less resources when fired.
-These changes should make missile defence more reliable for the player while not having the machine guns unintentionally dominate in terms of dps per materials spent over other weapons.
Bug Fixes:
-Fixed bug where weapons would not properly rotate to the closest possible rotation to the ship's target.
Misc:
Added a small animation when picking up Hulls, Weapons, Thrusters or when materials are increased.
