System: In-between level hint scenes
System: Connect the complete game flow (Level 1 -> Level 2 -> Clear)
System: Restrict camera movement within the level (to prevent seeing beyond the map boundaries)
Visuals: Single-player mode, new character selection screen
Visuals: Post-processing retains only CRT scanlines
Visuals: Bell attack effect: runes splash
Visuals: Enemy hit feedback effect (enemy body flashes red for 0.2s)
Gameplay: Adjust Bell attack mechanics (cannot move while attacking -> can move while attacking)
Gameplay: Bell attack direction indicator, use VB button to control attack direction
Adjustment: Enemy Ehun, dash speed after appearing: 500 -> 400
Fix: Added scene boundaries to Level 1 to prevent players from running out of the map
