Prerelease/Expans 2.001ZK (Botnet Golem)
The second day of the new decade... quite interesting. Well anyhow, here's the next pre-release version--however, parasites have been nerfed beyond what some would say reasonably. Please take a look at the forum topic if you want to voice your opinion--otherwise, go ahead and try out the new golem!
Topic: http://arcengames.com/forums/index.php/topic,2869.0.html
Download: http://www.arcengames.com/share/AIWar2001ZK.zip
What's new since 2.001ZK:
(Cumulative release notes since 2.000 are attached at the bottom)
-New Botnet Golem (expansion only): Reclaims enemy ships it kills (reclaimed ships have health = full damage inflicted by reclamator). Reclaimed ships come back as Zombie Bots, which cannot be controlled but which will attack enemy ships mercilessly until they die. Zombie bots will travel to enemy planets if no enemies present. This golem damages itself with zombie-creating shots, and cannot attack ships that are immobile, have no attack, or are immune to reclamation.
-Two new cheats have been added for spawning broken or fully-functional versions of the new botnet golem: busted zombie bots, zombie bots. These only work when the first expansion is enabled for the current game.
-Previously, if any ship killed a target that had taken damage from a reclamator, then the target would be reclaimed. Fixed so that a reclamator must actually deal the killing blow.
-Previously, there was a bug where reclaimed ships always came back with 50% health no matter how much damage had been dealt to them by reclamators. Fixed.
-Previously, ships could be manually targeted onto ships that they could not hit at all (due to shot immunities, mainly), which was problematic. Fixed.
Changes from prior prereleases.
--
-Control nodes can no longer be gifted between players, as this was undesirable.
-Turret trains are no longer directly attacked by player ships, but instead have to be manually targeted like all astro trains.
