Hello everyone!
This is the first DEVLOG in which I will talk about the main mechanics of the game!
Customers come to you
Since you work at a pickup point, customers will, of course, come to collect their orders — but there is one BUT, not everyone comes for orders :) You may have a choice of what to do with visitors: you can kick them out, or you can serve them and hand over their boxes. The choice is yours!

Dialogues
The main mechanic of the game is dialogue — you can talk with all the NPCs. Also don’t forget that your choices in the game can affect how the story develops! Interaction is the most important thing, right? By the way, I forgot to say that you don’t have to hand the boxes over — you can just take a break from work and send the customer packing!

Aaaaaand... Interactivity?
I worked really hard on this mechanic. You can pick up and smash a mug, rip open a box (to see what our visitors ordered), and just mash the keys on the keyboard!
Conclusion
That’s the short DEVLOG — there’s much more content in the game than in this small DEVLOG. At the moment I can tell you what will be in the game demo:
Achievements
Statistics
6 Visitors
Some secrets
And that’s all for now!
Another Devlog will be released soon! Good luck, everyone

