New
macOS support (Apple Silicon, M1 and newer).
Workshop and mods
Custom mod missiles are now separate from stock weapons: own pylon slot, own loadout, own characteristics.
Fixed: only one missile was placed on a pylon instead of the specified quantity. Now "quantity per pylon" works for all missiles and guided bombs.
Added R-27 missile to the editor for pylon loadouts.
New field "Fuel, min" for mod aircraft and helicopters — external fuel tanks no longer required.
New field "Victory points for destruction" for mod units.
Fixed: mod air defense systems without turrets couldn't fire on the move or within firing range.
Fixes
Factory sometimes produced Patriot instead of Kh-101 and Kalibr.
Production menu sometimes displayed enemy units, causing orders to fail.
Clouds on "Scheme" map are now much lighter on GPU — "OFF" setting now completely removes them.
Unit deletion with Delete key works again in single-player sandbox.
Updated Discord link.
