Hello, this is Rootkit_, the developer of DEFRAG.
This update includes several improvements, balance adjustments, and optimizations.
Below are the full details of this update!
Improvements & Fixes
Fixed an issue where weapon stats in the stat UI showed only node-increased values instead of including the base stat.
Fixed incorrect percentage values displayed in certain modules.
Fixed overlapping display between modules and buttons in the Benchmark result screen.
Fixed an issue where incorrect modules were granted as Benchmark rewards.
Fixed incorrect unit formatting in certain regions.
Optimization
Comment: This is not the final stage yet, but noticeable performance improvements have been applied.
We will continue optimizing frame stability and resource handling.
Optimized performance related to the Fragment module.
Optimized resource processing.
Balance Adjustments
Weapon Balance
Comment: Adjustments were made to improve the early-game usability of Explosion and Corrosion weapons.
Corrosion base attack range: +8 → +10
Explosion base attack range: +7 → +9
Node Balance
Comment: Rather than simply increasing numbers, we focused on improving practical utility for each weapon type.
[Corrosion Node Additions]
Max stack +2
Damage tick interval -0.05
[Electric Node Additions]
Chain angle +30
Chain count +2
Module Balance
Comment: Adjusted values to maintain weapon identity while enabling more diverse build combinations.
Lightning Rod: Attack speed multiplier +10%
Compression: Max damage multiplier +40%
Transformer: Max damage multiplier +30%
Add Weapon: Max damage multiplier +0%
Concentration: Max damage multiplier +100%
Dust Explosion: Max burst multiplier 10
Impact: Cost 5 → 4, Max range 9, AoE increases with stacking
Fragment: Cost 5 → 6, Damage adjusted to 10%
Your feedback is incredibly valuable in helping improve DEFRAG.
Thank you for your continued support!