
◤ Apology for Game Issues
Update Details and Next Steps ◢
Since launch, many players around the world have chosen to play ANOMALITH. We sincerely thank you for your support.
At the same time, we are aware of multiple issues affecting the game, including critical bugs that prevent game progression, as well as issues with various game systems and visual presentation that disrupt immersion in the game's world.
We deeply apologize for the inconvenience and frustration these issues have caused to everyone who has been looking forward to ANOMALITH and to those who are currently playing.
Since launch, we have expanded our bug investigation and testing capacity to several times what we originally planned, prioritizing the investigation and resolution of the most critical issues.
In this update, we have adjusted loading processes and fixed bugs that could prevent game progression. We have also made improvements to controls and quality-of-life features wherever possible.
Below are the details of this update.
■ Update Rollout Status
- Steam: Update available
■ Update Details
【New Features】
- Added an "Unequip" button for gun attachments and Artifacts in the Customization menu.
- Added Artifact information to the Sell and Storage screens.
- Added Artifact information to the anomalous object conversion menu at vending machines.
【Bug Fixes】
- Adjusted loading processes during map transitions and retries.
- Fixed an issue where the drone would sometimes fail to appear after retrying.
- Fixed a bug that could prevent game progression when performing certain actions during item transfers through the Portal.
- Fixed an issue where the defensive skill "Decoy" could become unusable under certain conditions.
- Fixed an issue where interaction icons would remain visible in certain areas of the Hospital.
- Adjusted item drops in certain areas of Keisen Mall.
- Fixed map-related issues caused by attacks from certain enemies.
- Fixed an issue where the mouse cursor position would be offset on certain monitors.
- Fixed an issue in "Anomalous Death Zone" where the mouse cursor would remain visible after opening the pause menu.
- Adjusted the positions of certain safes that appear as rewards for defeating enemies in "Tuned Zone."
- Fixed various other minor issues.
【Game Balance Adjustments】
- Adjusted the balance of the following enemies:
- Cyclops
- Hanging Head
- Igarami
■ Next Steps
While this update brings further improvements, a number of issues remain unresolved, and we have not yet reached a level of stability that allows everyone to enjoy the game with confidence. We sincerely apologize once again.
We will continue to make resolving these issues our highest priority.
At the same time, while prioritizing critical bug fixes, we will also work on improvements to controls and quality-of-life features based on feedback received through social media and other channels, addressing what we can in parallel.
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We are deeply grateful to everyone who has reported bugs, shared honest feedback, and continued to support ANOMALITH.
Once again, we sincerely apologize for the significant inconvenience and frustration we have caused.
Our entire team remains committed to taking responsibility for these improvements and living up to your expectations and trust—not just through words, but through future updates and the quality of the game itself.
ANOMALITH
Gai Kidokoro, Producer
& the entire Development Team
