The bleeding begins... 🩸
🚨 Early Demo is now LIVE!
The first public demo of BLEEDOUT is finally out — a raw and unstable look into the system that keeps this game alive.
Expect crashes, balance chaos, and weird behavior — that’s exactly what we want to see right now.
🧠 What’s inside
🩸 Core Systems: Damage, scoring, death handling & UI logic active
📊 Balancing Test: First pass on point scaling and difficulty
💾 Save/Load Systems: Experimental – may break, may surprise
🧱 Environment Setup: Early layout to test room logic and interactions
⚠️ Known issues
💥 Game might crash on older hardware (GPU/CPU bottlenecks)
🧩 Some UI elements and effects missing or placeholder
⚖️ Balancing is temporary — expect weird score jumps
🔄 Restart may reset stats (we’re working on it)
💬 Join the Discussion
Join the discussion, report bugs, and share your feedback on Discord:
👉 https://discord.gg/HV38zvQZXz
Let it bleed — and see what survives.
— The Dev Goblin 👹
