After the recent update people have found a decent few new bugs, thank you to everyone for reporting them so i could try and fix em!
V0.1.1
FIXES:
Fixed Homing Issues with projectiles (sometimes dodging enemies instead of homing)
Fixed charge visual not showing up in correct place in new enemies
Fixed bug where enemy would mutate but the incorrect one would spawn instead (i hope)
Forgot to disable a debug visual for poison clouds
PERFORMANCES:
Adjusted projectiles so they don’t run functions in sync to reduce lag
Wall particle effect now only simulates when on screen
Changed how homing works to be more optimized
Reduced frequency of certain checks
CHANGES:
Egret Effect Feather, Changed from +50% scale to +25% scale, with projectile damage reduced from -30% to -25%
