CHANGES:
the world is now complete (without most npcs or roaming enemies)
updated epilepsy warning on startup
added walls for lore purposes
occlusion culling updated
gauz/heavy water bubbles added and propegated throuought certain areas
camera is less janky nad feels more cinematic with Rifu pulled back from the center and allowed to sway
lattices around the first rok island has a proper mesh
you can absorb water/energy while swimming if not using water based powers
you can now heal when dealing enough damage to enemies
fish swarms exist! adding more liveliness to the world (needs to be expanded)
you can now melee and control tendril abilities with a click instead of having to hold the button
dash is now bound to alt by default, making it easier to dodge while strafing
facial animations in cutscenes for all major characters
catShark biggen has a new element attack (may cause lag due to rapid scaling)
new enemies were created but left out as I couldn't get a global base enemy script working in time
fixed a bug that would rarely prevent the final cutscene triggering
and fixed a bug that would rarely prevent the first enemy swarm from taking more than 1 point of damage
