death walls are replaced with death beaches
3 of 6 already modelled districts available
density bubbles will affect movement and slipstream speed
little easier to find objective (bubble leading and dialouge will help)
tutorial text (hopefully) easier to understand/ less janky
mechanic tutorials coming
swimming back to hold jump/space
camera collision edits for less jank
higher default FOV for less jank and reduce photosensitivity requirement
graphical bug due to occlusion culling fixed along with a bunch of minor bugs
